Idea Flow
Models
Idea Flow
  • Welcome!
    • Why Models?
    • Why Principles?
  • Agility & Transformations
    • Intro to Agile
      • What Does Agile Mean?
      • What Is An Agile Mindset?
    • Intro to Transformation
      • Why Transform?
      • How Is The Transformation Done?
      • Who Transforms?
      • Which Areas or Functions Transform?
      • How Long Does A Transformation Take?
  • Agile Transformation (Idea Model)
    • Intro to IDEA
      • Leadership-Strip (Tanzaku)
      • Managing The Change
      • Metrics
      • Coaching Plan
        • Coaching Assessment
    • Initial Exposure
      • Training & Coaching
      • Assessment
    • Develop Basics
      • Training & Coaching
      • Assessment
    • Evolve & Reflect
      • Training & Coaching
      • Assessment
    • Accelerate & Kaizen
      • Training & Coaching
      • Assessment
  • Delivery Approach (Flow Model)
    • Intro to Flow
      • Flow of Work
      • Dev Sec Ops
    • Conceptualise
      • Purpose
      • Inputs
      • Process
      • Outputs
    • Commence
      • Purpose
      • Inputs
      • Process
      • Outputs
    • Construct
      • Purpose
      • Inputs
      • Process
      • Outputs
    • Confirm
      • Purpose
      • Inputs
      • Process
      • Outputs
    • Complete
      • Process
      • Outputs
    • Check
      • Process
  • Scrum, Kanban & Other Agile Frameworks
    • Double-Loop Scrum
    • Kanban
  • 3D Work-Breakdown
    • Intro to Work Breakdown
    • Direction
    • Discovery
    • Delivery
    • Flow & 3D Work-Breakdown
  • Roles & Responsibilities
    • Overview
      • Trust Circles
      • Enterprise View
    • Core Team Roles
      • Scrum Master / Iteration Manager
      • Product Owner
      • Developer
      • Tester
      • Business Analyst
      • Infrastructure
    • Extended Team Roles
      • Product Manager
      • Test Lead
      • Tech Lead
      • Subject Matter Expert (SME)
      • UX/UI Designer
      • Infrastructure Lead
      • Project Manager
      • Solution Architect
      • Delivery Manager
      • Change Analyst
    • Trusted Advisor Roles
      • Project Sponsor
      • Stakeholders
  • Topics
    • Prioritisation
    • Estimation
      • Estimation Overview
      • Epic Estimation
      • Initiative Estimation
    • Planning
      • Sprint / Iteration Planning
      • Release Planning
      • Quarterly Planning
      • Problem Statement
    • Ceremonies
      • Showcase
      • Scrum of Scrums
      • Stand-up
      • Retrospective
      • Elicitation
      • Elaboration
      • Acceptance Criteria (AC)
    • Artefacts
      • Tech Spike
      • Definition of Done
      • Social Contract
      • Personas
      • Lean Canvas
      • User Stories
    • Toolkit
      • Success Sliders
      • ICaRuS Scoring
      • Accountability Cards
    • Quality
      • Test Strategy
      • Test Plan
      • Quality Attribute Definitions
      • Test Type Definitions
      • Regression Test Suite Definitions
      • Defect Definitions
      • Defect Severity
      • Defect Priority
      • Agile Testing Quadrants
      • Risk-Based Testing
    • Templates
      • 3rd Party Handover Template
      • Audit Logs
    • Data
      • Information Management
    • Kanban
  • Agile Testing (4Aces Model)
    • Intro to Agile Testing
      • Test Principles
        • Test Automation Principles
      • Test Artefacts
      • Test Triangle
      • Agile Testing Quadrant
    • Arrange
    • Act
    • Assert
    • Annihilate
  • INCIDENT MANAGEMENT (TRACeR MODEL)
    • Intro to TRACeR
      • What is Incident Management
      • Incident Management Workflow
    • Triage
    • Review
    • Action
    • Check
    • Resolve
  • Change Management (3C Change Model)
    • Intro to 3C Change
      • What is Change?
      • What is Change Management?
      • 7Rs of Change Management
      • Model States
      • Implementation
    • Capture
      • Priority
      • Experience
      • Impact
      • Change Types
    • Consider
      • Risk
    • Conduct
      • Plan
        • Change Activities Matrix
      • Perform
        • Rollback or Roll-forward
      • Prove
        • Change Result/Status
  • Faciliation
    • Intro to Faciliation
      • Agile Facilitation
      • Planning and Running a Workshop
    • Meetings
      • Meeting Prep
    • Workshops
      • Quarterly Planning Workshop
      • Integrated Culture Workshop
    • Games
      • Dice Game
      • Battleships
      • Kanban Pizza Game
    • Icebreakers
      • Check Your Personal Thinking Style
  • Agile Coaching (A6 Model)
    • Intro to Coaching
    • Agree
    • Address
    • Assess
    • Align
    • Assign
    • Account
  • Agile Leadership
    • Intro to Agile Leadership
  • Strategy
    • What is Strategy?
    • What is Vision?
    • What is a Mission?
    • What are Values and Drivers?
    • Intent-based Outcomes
    • MunroMaps
  • OKRA
    • OKRS + ACTIONS = OKRA
      • Implementation
      • Cycle Cadence
    • Objectives
      • OKRs
    • Key Results
    • Actions
  • Agile Software Architecture (C4 Model)
    • Intro to Architecture
      • Role of the Architect
      • SOLID Principles
      • DRY Principle
      • Single Source of Truth (SSOT)
    • Context
      • Examples
    • Container
      • Examples
    • Component
      • Examples
    • Code
      • Examples
    • Patterns
      • Back-end for Front-end (BFF)
      • Event-Driven Microservices
  • Portfolio Management (PMO Practice Model)
    • Intro to Portfolio Management
      • Practices & Flow
      • Objectives
      • Types
      • Maturity Assessment
      • Setting Up
        • Charter
    • Demand Practice
    • Risk Practice
    • Performance Practice
      • Cost of Delay (CoD)
      • Metrics
    • Report Practice
    • Delivery Practice
    • Asset Practice
    • Change Practice
  • RAFT
    • RAFT Framework
  • Tools
    • Jira
      • Best Practice
      • Printing Physical Cards
    • Confluence
      • Best Practice
      • Example Confluence Layout
    • Power BI
      • Power Query M
    • Miro
      • Best Practice
  • FAQs
    • Frequently Asked Questions
    • Glossary of Terms
  • Thanks & Contributors
    • Thanks
    • License
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  1. Faciliation

Icebreakers

Fostering an atmosphere of participation is crucial when facilitating a meeting or workshop. Encouraging attendees to share their insights, even if those opinions differ from the group's prevailing direction, enriches discussions and enhances collaborative efforts.

To establish this collaborative environment, consider incorporating icebreakers at the beginning of the session, especially if participants are meeting for the first time. Icebreakers can help ease any apprehension attendees may have about sharing their thoughts. These activities not only break down barriers but also create a sense of camaraderie among participants.

Here are some common suggestions for icebreakers:

  1. Two Truths and a Lie: Participants share two true and one false statement about themselves. Others guess which one is the lie. This game encourages storytelling and personal sharing.

  2. Human Bingo: Create bingo cards with different traits or experiences (e.g., "has travelled to another country," "plays a musical instrument"). Participants mingle to find colleagues who match the criteria, fostering interaction.

  3. Common Ground: Divide participants into small groups and challenge them to find five things they have in common. This will promote teamwork and encourage dialogue.

  4. What’s Your Superpower?: Ask attendees to share a unique skill or strength they possess. This will showcase diverse talents and encourage appreciation for each other's capabilities.

  5. Show and Tell: Invite participants to bring an item that represents something important to them and share its significance. This personal connection can enhance engagement.

Tailoring icebreakers to suit the audience's preferences and the meeting's objectives can further enhance the experience.

Last updated 7 months ago

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