Kanban Pizza Game
The Kanban Pizza Game offers a practical introduction to Kanban by allowing participants to engage with the methodology hands-on. Unlike many Kanban games that focus solely on board mechanics, this game emphasizes transitioning from an existing process to a Kanban system. It encourages teams to visualize their workflows and make modifications actively.
Game Structure
Theme: The game revolves around making paper pizzas, a universally understood task that diverts attention from IT-specific scenarios. Participants cut and assemble pizza slices according to a given recipe.
Objective: Participants learn how a Kanban system emerges from an existing workflow, the importance of limiting Work in Progress (WIP), and the benefits of self-organization.
Workshop Format
The Kanban Pizza Game is designed for a half-day workshop. Ideally, sessions should last around two hours, allowing time for reflection and discussion.
Learning Outcomes
Participants will:
Experience the evolution of a Kanban system from a real-world process.
Understand that boards can be context-dependent, with multiple valid designs for different processes.
Recognise the importance of limiting WIP to enhance flow and communication.
Gameplay Flow
Initial Process Creation: Teams begin by constructing as many Hawaiian pizza slices as possible within a set time, using paper materials.
Introduction to Kanban: Facilitators introduce Kanban principles, such as visualizing workflows and managing flow after the first round.
Rounds of Play: The game consists of multiple rounds where teams refine systems, introduce customer orders, and handle complexities like new pizza recipes.
Final Visualization: The last phase involves creating a real Kanban board that reflects the team's workflow and reinforces the learned principles.
The Kanban Pizza Game is not only a fun and interactive way to learn Kanban principles but also fosters a deeper understanding of how to implement Agile methodologies in real-world contexts.
References:
For more details, visit agile42.
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